Monday, February 6, 2017

Dawn of the 27th Day: Top 10 Mini-Dungeons in Zelda

Mini-Dungeons are great for breaking up the actual dungeons during your Zelda adventure; giving you your puzzle or combat fix until you're thrust into the next dive.  Here are the ones that I've enjoyed the most!

10.  Pirate Fortress (Majora's Mask)

I love the music to this area.  It's relatively straight forward, but has a few branching paths to work through.  The main mechanic is remaining stealthy while you run around the fortress, attempting to retrieve the stolen Zora Eggs.  If you don't have enough bottles, it can be annoying to make multiple trips, but once you get the Hookshot, it makes the return far easier.   The Stone Mask also makes this area incredibly easy, so it's convenient that it's available right in the main room.

9.  Island Cabana (Wind Waker)

Getting the Cabana deed makes you the owner of a private island.  If that's not cool enough, beneath the Cabana is a maze hiding a chart to a piece of the Triforce!  It's short and simple, but I have a soft spot for dungeons that don't seem like they should be dungeons.

8.  Deku Palace (Majora's Mask)

The first side area of Majora's Mask before Woodfall Temple, the Deku Palace contains stealth elements and a kickass soundtrack.  This is also where you get to put your Deku flower skills to the test!

7.  Forsaken Fortress (Wind Waker)

It's hard to call this one a mini-dungeon exactly, since you return multiple times and even defeat a boss for a Heart Container.  But it's hard to think of Forsaken Fortress as a full dungeon.  It's relatively short and serves as more of a circular maze, and ends up making one hell of an impression for an opening area.

6.  Lost Woods (Twilight Princess)

A beautiful rendition of the Lost Woods theme fills the air and the shadows cast from branches overhead give the area a gloomy and mysterious feel.  While some may have hated giving chase to the trumpeting Skull Kid, I loved how it allowed the entire exploration of the area and forced you to orientate yourself in order to track him down.

5.  Beneath the Well (Ocarina of Time)

This area comes up a lot in Ocarina of Time discussion, mostly because it was the source of many childhood nightmares for a lot of the players.  Stacks of bones, chilling music, and the ever so creepy Dead Hand fight.  And there's something about doing the whole thing as child Link that makes you feel even more vulnerable.  It's a wonderful section of the game, that many people dread, and for all the right reasons.

4.  Ghost Ship (Wind Waker)

The Ghost Ship has a multitude of steps; first you need to find the Ghost Ship Chart on Diamond Steppe island, which will show you exactly where the Ship will appear.  The thing is, the Ghost Ship only appears at night and it will change its location depending on which phase the moon is in.  Once you figure out where the Ghost Ship is set to appear, you need to track it down with your boat and ram into it head on.  Only then will you be able to go through the ship's jar warping puzzles to get to the end and find the Triforce piece.  It's a gratifying process, and it doesn't hurt that the concept of ghost ships is cool enough in the first place.

3.  Gerudo Fortress (Ocarina of Time)

Gerudo Fortress is most memorable for its music, but I always appreciated the maze-like layout, leading you to different layers of the fortress.  Combine that with subtle stealth mechanics and some one-on-one sword duels, and you're in for a fun experience.  This is also where you can go through the Gerudo trials to get the Ice Arrow as a special item.

2.  Ice Cavern (Ocarina of Time)

Beautiful music and sliding block puzzles; two of my favorite things!  I'm a sucker for some good block puzzles and the Ice Cavern makes the journey to the Iron Boots a fun one.  It's plenty challenging too, requiring a lot from Link and his arsenal of tools.  A great lead up to the Water Temple.

1.  Ikana Castle (Majora's Mask)

A wonderful mini-dungeon with one of the more memorable mini boss fights in the series.  Fighting the undead king and his lackeys requires some interesting battlefield manipulation by torching the drapes to let the sunlight pour into the room.  The dungeon itself is composed of a few rooms across two floors, as well as the rooftop where you need to use a Powder Keg to blow a hole in the ceiling, letting light shine down for your mirror shield.  The whole of Ikana canyon has a fantastic atmosphere and the long dead castle gives such an ancient presence, it's easily my favorite area in any Zelda game.

No comments:

Post a Comment